Welcome to tbdesign

This website is designed to introduce Ted Boardman, an award winning 3ds max trainer and author based in Portsmouth, New Hampshire. My training sessions focus on helping visualization artists from all backgrounds and experience levels develop a better understanding of the core concepts and workflow necessary to produce efficient and flexible 3D projects.

Fundamental training is "old school"?

Fundamental training is not the same as basic training although they may overlap. I'm hearing the term "old school" being applied to the fundamental techniques and it's a disservice to 3ds max users. It's the same as saying a student shouldn't waste time on addition, subtraction, multiplication, and division; but should jump right into calculus because it's much "cooler" . That's nonsense in math and in 3ds max, too.

Advanced techniques in 3ds max or 3ds max Design are often just combinations of fundamental steps that require a knowledge of how 3ds max was designed; efficient use of modifiers and the modifier stack, alignment of objects and work surfaces, or masking techniques in materials, for example.

These fundamental concepts and workflows are not always obvious to self-taught 3ds max users who are facing deadlines, but once learned will become an integral part of your daily workflow, allowing you the time for tweaking and adjusting your renderings. To use an architectural analogy; a house that is built on a bad foundation is difficult to finish or maintain: the same holds true for 3D visualization.

 My three day training class will introduce you to or help refresh your understanding of many of the important modeling, materials, lighting, and animation methods from which you can streamline your production for more efficiency and productivity. Each class emphasizes process and workflow and is adapted to the users in the class.

E-mail me for training pricing and scheduling .

EUE 2012 Announced

 Florin Cafe

Jamie's Jewels

 

Did Jamie just swallow the canary?

That's a discussion for another day, In the meantime, Jamie Gwilliam has a wonderful new 3ds Max blog currently featuring 100 tips in 100 days. These are the types of tips that you can apply to your day to day production to increase your workflow with little effort. Click the image to check out the blog.

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Rendering with mental ray and 3ds Max

 

Rendering with mental ray & 3ds Max

Joep van der Steen and Ted Boardman have completed a new book to help introduce you to important concepts and to increase your productivity with mental ray and 3ds Max 2010.

A systematic approach to setting up a mental ray rendering process is essential to efficiency and flexibility and this book will get you started in the right direction and then add details on materials, lighting, and special effects that you can adapt to your specific needs

Off topic:

If anyone has a need for English-German medical translations an old friend of mine has a new service in Berlin. Check out his website by clicking the following link:

 

 

3ds Max 2010 Unwrap UVW-Part 1 from Ted Boardman on Vimeo.

Video: 3ds Max UnwrapUVW-Part 1: This is a tutorial created for Autodesk and US First Robotics and I'm still working on a way to make the sample file accessable to the public. But the tutorial should be useful without the max file and certainly for those with versions of 3ds Max earlier than 2010.

 

Access Free Video Training Tutorials

Visit my blog by clicking the button to the left to see the latest free video tutorials for download. These tutorials are to showcase my training style and as an example of the topics I feel are important for productivity.